![]() The risk-free approach is to sail out in a Basic Cutter. ![]() It sounds like a phrase, but it's actually true: only by failing, you will improve. This is part of the game and learn from your mistakes. ![]() When (not if) you get sunk, take it easy. Sooner or later you will lose every ship you own, so do not get attached to it.ĭo not sail what you cannot afford to lose. Just be warned that ships do not last long. For the moment, I'd advise you to not use the ship notes you got from the exams until you have more experience, but this is up to you. However, in a real battle against a player, you will very likely not stand a chance. So, you have finished your exam and call yourself a Master and Commander? Congratulations! You can be proud of yourself! The final exam is not easy, even for veteran players. Many players like to receive exam rewards (especially the repairs) in Shroud Cay to fuel their early patrol zone adventures in the shallow waters. If you think your starting port might not be the best port, establish an outpost first. You might want to think about where it is best to have your repairs and ship notes. Note that you will receive the rewards in the port you are sitting in when you start the exam. If you need help, check one of the following resources If you feel you are stuck, do something else in the meantime (see below), but resume your tutorial effort as soon as possible. Even veteran players frequently need more than one attempt to pass. Some tutorial lessons are hard (especially the demasting lesson) and the exams are a true challenge. There is no easier nor faster way to rank up and obtain ships and repairs to carry you through the first battles. instant promotion to rank 6 allowing you to crew a medium size frigate,.However, the best part is the rewards you receive for passing the exams: You can repeat any tutorial step as many times as you like. Without this, you have zero chance in this game. Or, in case you get stuck on one lesson or another, you can take a break, do something else (see below) and resume the lessons at a later stage.īut do not wait too long, as the tutorial teaches you how toĪll of the above is essential knowledge. So you can skip this if you prefer to do that. Going through the exam or passing the tutorial is not mandatory. So, what can you do?įirst thing and top priority is this: do the in-game Tutorial. When starting out, you have rank 1 allowing you to fully crew a Cutter or a Basic Cutter. Felix Victor's Naval Action Map will give you the best overview of the state of affairs.ĭepending on your nation choice, you will start in your national capital or, for nations that do not have a capital, in Shroud Cay. More important is the current situation on the server. If you do not have this DLC, the only way to change nation is to delete your character and create a new one.ĭo not be confused by in-game help texts on the difficulty level of each nation. Nation membership cannot be changed, unless you have the Prolific Forger DLC, so choose your nation carefully. Seems to be a download-and-run program.When you create a new character, you have to choose a nation for it. Up-to-date coverage of which nation controls which Port, history, and active Conquests. Has a slick, droppable compass for determining headings uses data from the in game map/port info. EU1 Port Controls shown.ĭirection and distance caluations. All locations are accurate to the game world. Noon Sightings to help when lost at sea, pan, zoom, dynamic compass lines for navigation from ports and ships, port search by name, and a form for submitting corrections. ![]() Uses real-world map, so locations do not correspond to in-game locations. Uses Google's real world map, interesting to see what the ports look like today. Several intrepid captains and crews have taken on the painstaking task of creating accurate and beautiful maps of the Naval Action world: ![]()
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